- Data Saving: Saving data from your game with prevention against data loss. (ProfileService)
- Matchmaking: Creating queue and matchmaking lobbies against randoms or in a party.
- Inventory: Storing a players collection of items collected throughout the game.
- Admin Commands: Creating commands to handle players including: bans, teleporting, logging, and custom game integration. (Cmdr)
- Codes: Redemption of custom custom codes to award players with rewards.
- Quests: The management of quests on the backend including logic, states, and rewards.
- Shop: Purchases involving in-game currency, gamepasses, and developer products.
- Generic Anti Cheats: Cheating such as movement hacks and advanced wizardy exploits on the client.
- Combat Systems: Any form of combat, such as guns, punching, abilities, etc.
- Vehicles: Any type of vehicle including cars, boats, airplanes, etc.
- Github Repository: All projects I work on will be integrated with GitHub; you are free to delete the repository or claim ownership after development.
- Free Debugging: Up to 1 year of free fixing/debugging of any systems that I directly created after development is complete.
- Command System: Integration of commands made custom for the game developed with Cmdr. If unwanted, you can request this to not be added.
- Communication: Proper communication with you via Discord on any updates and problems with development.
- My Upmost Effort: I will follow the terms discussed upon with all my power and make sure you get a result that you're happy with!
- Coding: Visual Studio Code
- Syncing: Rojo
- Projects: Github
- Framework: Knit
-
Lobby
- Shop
- Inventory
- Daily Login
- Summoning
- Codes
- Leaderboards
- Quests
- Playtime Rewards
- Game Integration
- & so much more
-
Trading
- Ability to trade currency and units
- All trades are back-traceable and trackable
- Made with anti-duping & security in mind
-
Lobby
- Shop
- Crates
- Codes
- Inventory
- Rotating Items
- Hourly Chest
- Donation Board
- Leaderboard
-
Trading
- Ability to trade currency and skins
-
Game
- Gameplay Loop
- Custom AI
- Revive System
- Badges
-
3 Minigames
- Integration with existing framework
- Week deadline per minigame
- Custom minigame ideas
-
Game
- Shop
- Settings
- Codes
- Inventory
- Stage Loading
- Voting
- Practice Mode
- Racing
Hey! I'm
[StevenDahFish]
Roblox Developer
Capabilities & Weaknesses
As I specialize in backend, the following is what I am most capable in doing!
If something is not on this list, ask about what you have in mind!
The following are systems that I do not have any specialty in:
Always Provided
I will always provide the following for every project I work on:
Development Tools
These are software and stuff I use when developing a Roblox game.
Hover for specifics!
Still Building!
My portfolio is still being built from the ground up, as I never thought of making a portfolio until recently,
so if you have a question of whether something is within my ability, ask!
Terms are subject to change at any time. Any active projects will not be applied to the new terms.
Game Projects
Circus Tower Defense
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Play
Created Features
Freddys Playground
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Play
Created Features
Crocs World
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Play
Created Features
Epic Obby
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Created Features
Clients
A list of well-known clients that I've worked with.
Evanbear1
⭐ Star Creator
Evanbear1 is a Twitch Streamer, Music Producer, and Game Developer. Evan's most popular game creation is Jet Wars 2.
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Linktree
FancySmash
⭐ Star Creator
FancySmash is a YouTube Creator turned Roblox Developer. His main project is Freddys Playground.
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YouTube
lupix
Lupix is a game owner and developer. Lupix's main talent lies in building and modeling. His original project was Athena, but his main project is now Hunter x Legacy.
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Roblox Profile
Showcase
All of the following UI and coding is done by me unless specified; models are created by other people.
Epic Obby
Project
An obby game with lots of frontend and backend systems. This is included in the showcase as this version of the game isn't published to Roblox.
Shop UI
Project
A shop UI made for Epic Obby. This is only a prototype which was never finished for the game.
Building System
Project
A voxel-based building system prototype, originally created for Speed Builders.
Speed Builders
Project
A building memorization game where your goal is to copy down a building you see perfectly within the given time limit.
Shop & Progress UI
Commission
Tabs with simple colors and a progress UI that automatically and accurately adjusts to stage lengths.
Leaderboard
Commission
A custom leaderboard with transitions for players joining and leaving. Has integration with in-game names and hover effects to show their username.
Generic Tycoon
Commission
A tycoon game similar to old 2017 tycoons. The UI in this game was not created by me.
Circular Trouble
Mini Project
A simple game made for a streamer to play short minigames chosen by the host with round modifiers.
Milk
Mini Project
This was a simple meme project. It was worked on for one day before being abandoned.
Teleport Transition
Commission
A transition for a UI from a point in the world towards the players camera.
Main Menu
Commission
A main menu system consisting of transitions and integration with given assets (such as the cutscene).
Wordle
Mini Project
A recreation of the game Wordle.